Rather, the distinction is that we have two reload times – one within the salvo, and one between salvos. This is how it works with MLRS, but plenty of weapons have 5-second delays or longer between each shot in their salvo. Note that a salvo does not have to be fired fast. Despite the fact that you can burst out 12 rockets in 10 seconds! If it takes 10 seconds to launch 12 rockets, but then you spend 50 seconds refilling the tubes, you have a fire rate of 12 per minute according to the armory. Then you spend a minute refilling the tubes with your remaining 12 rockets. Think of a rocket launcher vehicle: you have 12 rockets in the tubes, the vehicle carries 24 total, and you fire the first 12 really quickly. It’s actually composed of two parts: fire rate within a salvo and time between salvos. The armory doesn’t tell you this, but fire rate in Wargame isn’t a simple number.
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